Lesson
Camera and Renderer
Set up a PerspectiveCamera by understanding FOV and aspect ratio, initialize a WebGLRenderer tied to a canvas element.
- Access
- Included
- Transcript
- Needs source
Set up a PerspectiveCamera by understanding FOV and aspect ratio, initialize a WebGLRenderer tied to a canvas element, and fix the most common beginner mistake: camera and object starting at the same position.